Abstract
A research project aims to realtime display the physiological data during VR psychological therapy through Unity.
Skills
Awards
Accepted by CSCW Demos 2024
Link

Contents
Drug addiction is a chronic condition marked by compulsive behavior and cognitive challenges, yet research on VR-based treatment remains limited. This research extends our work on the CravingProbe system, which uses VR scenarios with drug cues to induce cravings for therapeutic introspection. We introduce a new interactive interface for therapists, demonstrated through a practical demo with the authors as patients and attendees as therapists.
Here is the process for our real-time data collection. We will introduce the system to the clinical psychologists at the hospital, and later, they will use it to better identify patients' triggers:
Here are some screenshots of our system:


✨ What I've done for this project (mainly 4 people in our team)✨
Scratched the interface and user flow using Figma and implemented them in Unity.
Designed and conducted the experiments with more than 10 participants.
Integrated the realtime Python data collection and Unity VR system.
Analyzed and visualized the collected physiological data.
Collaborated with the artists to implement the designed VR scenes with animations, UIs and questionnaires(user interaction).



