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Physiological Data Annotation System

Abstract

A research project aims to realtime display the physiological data during VR psychological therapy through Unity.

Skills

Awards

Accepted by CSCW Demos 2024

Link

Contents

Drug addiction is a chronic condition marked by compulsive behavior and cognitive challenges, yet research on VR-based treatment remains limited. This research extends our work on the CravingProbe system, which uses VR scenarios with drug cues to induce cravings for therapeutic introspection. We introduce a new interactive interface for therapists, demonstrated through a practical demo with the authors as patients and attendees as therapists.


Here is the process for our real-time data collection. We will introduce the system to the clinical psychologists at the hospital, and later, they will use it to better identify patients' triggers:






Here are some screenshots of our system:


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✨ What I've done for this project (mainly 4 people in our team)✨

  • Scratched the interface and user flow using Figma and implemented them in Unity.

  • Designed and conducted the experiments with more than 10 participants.

  • Integrated the realtime Python data collection and Unity VR system.

  • Analyzed and visualized the collected physiological data.

  • Collaborated with the artists to implement the designed VR scenes with animations, UIs and questionnaires(user interaction).

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